This started as a test so I can get better at using arrays to manipulate many many objects in the scene. Basically, I duplicated a bunch of planes and materials. A loop to assign each plane with a unique flat material that has the facetrack extraction texture. Then lined up the planes in columns and rows and adjusted the tile scale and offset UV accordingly. At this time, I can’t script control the tile scale. After all assignments done, I added randomize positions, rotations and scale to give it a bit of…. randomness. That’s basically it.